

This is the original flash version of the mod updated and reworked for the actionscript changes.ĭownload mod_MeltyElement_ArmorPanel.7z and extract the mods folder to your World of Tanks directory.
#MELTYMAP MATHMOD 9.15.1 PATCH#
It would be awesome if some of the original MeltyMap features could stick around for more then a patch or two.
#MELTYMAP MATHMOD 9.15.1 FREE#
Please, feel free to take the mod and run with it. Hopefully that means its somewhat accessible and can be easily updated by anyone with decompiled WoT python files. Also thanks to XVM, no ActionScript to mess with. With the mod being built on a feature of XVM it should be usable for the foreseeable future and not get the rug pulled out from underneath it like the switch from AS2 to AS3 did last time. I will only be able to maintain work on this until the end of June or so. A collision check based on your turret/camera rotation and tank's hull height is done against your own tank which returns the armor's angle at that point.įor installation, additional features, and more information check the readme - here All armor values and armor angles are gathered dynamically and directly from the game. Unlike previous version the effective armor in the Armor Panel is no longer dependent on a XML sheet of tank armor and angle values that are outdated and can no longer be easily updated. This time it has be re-written to work with XVM/XFW's py_macros and integrates into your XVM config. Then my old mod went defunct at 0.9.15.0.1. Along with the angle of your tank it takes into account the angle of your armor including angles like an IS-3 and its pike.Īt first the old Armor Calculator went defunct back around ~8.8. It gives you real time information about the actual thickness of your hulls armor based on angle of your tank compared to where you are looking/aiming. The effective armor calculator does, well exactly what it sounds like it does. Some basic information from the WoT wiki: Example, if your armor is 100mm thick at 60° that thickness doubles to 200mm. I am aiming at the t29 turret cheeck from an extreme angle and the crosshair is telling me I still have the chance to penetrate.The thickness of a tanks armor is highly dependent on the angle that armor. The crosshair DOES NOT take into account the actual angle at which you are aiming at the enemy. The lower your penetration is, smaller is the arc of the angle you can penetrate from. Now, when we move the crosshair to a more thicker part of the armor which is 20mm, you can see that the the angle of penetration is more narrow which means you should probably fire only when the target is not much sloped. This is to say that the notch is theoretically anywhere on the green marker. NOTE: The green angle marker has a notch in the middle - to the left and right of the notch is how this crosshair takes into account WoT's mechanic of 25% of more or less chance of penetration. The angle marker becomes green and it indicates that we can penetrate this armor from a wide angle. In the first picture you can see that our gun can penetrate 22mm of armor and the enemy armor on the spot we are aiming at is only 15mm. The thicker the enemy's armor the more narrow will be the angle you can penetrate it from. Possible angle of penetration is measured on the crosshair from the upper part of the crosshair to the right part, making a total of 45 degrees angle: |_ The slope angle marker takes into account enemy's armor thickness and your penetration power.

Here's my explanation, please correct me if I am wrong. Hello there, by a coincidence I was forced to switch to another crosshair today which happened to be MeltyMap's Mathmod Crosshair. I will use help that I get here to make video with explanation of all features in this crosshair mode for other confused people like me, but I need to understand this last bit that I just can't figure out on my own. I am sorry, I may be a bit stupid here but I would really appreciate help in understanding those two tools. Please don't assume I don't understand armor angling and bouncing etc, I just don't understand what this particular tool is telling me :( what is it meant to tell me? And that green arc to the left and right of this line. This line pointing up and right from center. I did some testing in team battle mode having my second account with tank I was aiming at trying to figure those two out and I just don't understand. "Possible to penetrate if target armor arc is less than this arc" and the +-25% penetration power". In the picture below, on the right side, middle of screen is description of two items from the center of crosshairs. Donated few times, I think with so often updates and compatibility problems solved etc it is worth subscription :) Anyway, crosshairs I am using from Aslain's pack are Meltymap's Mathmod and I love them. I have been using Aslain's mod pack for long time and I love it.
